Celeste Classic 2 is a unique spin on the style of platforming offered in the original Celeste. There’s still a snowy mountain to climb filled with terrible obstacles to overcome, naturally. But instead of jumps, double jumps, and other straightforward platforming fare, Celeste Classic 2 adds a new mechanic that should be familiar to The Legend of Zelda fans. It’s a hook shot. In Celeste Classic 2, players can use the grappling hook to pull themselves toward a wall they’d otherwise be unable to reach by jumping.

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As for Celeste Classic 2’s platform the PICO-8, it’s a “fantasy console” designed and created by Lexaloffle Games. It’s intended to emulate retro platforms by imposing harsh artificial limitations. The result is a platform with 128x128 pixels, game size limitations of just 32k, and graphics allowing for 8x8 sprites with 256 colors. Best of all, it runs on PC/Mac/Linux fluidly from a player’s browser.

According to Thorson, the Extremely OK Games team, which includes Noel Berry, Lena Raine, and testing from Kevin Regamey, put together Celeste Classic 2 in just three days. That’s a day faster than the original Celeste Classic was made all the way back in 2015. Still, it’s thanks to that small, challenging PICO-8 game that the full Celeste release came in 2018. A new Celeste Classic on the main release’s three-year anniversary is a loving way to celebrate that.

Celeste Classic 2 is available now on PC.

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